Homestar Runner Strategy Guide/Elements

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This section will go in-depth about how to create the best combos.

Element Strengths/Weaknesses[edit | edit source]

  • Each element is good against another, and weak against another. This will play a big role in how you battle. You can completely break another person's attack if you use the right special abilities at the right time! They follow this chart:

File:EleCircle.png

  • And so on. Water is good against fire, but weak against darkness. You will find out what this does later on.

Played Order[edit | edit source]

  • Each ability with an element attatched to it will remain in the top-right corner with a white border around it. It stays up there until another elemented move is used. If the move used previously was, say, Light, and the new move was Gravity, the Gravity move replaces the Light one in the border. But if the moves are next to eachother on that circle of elements (like, Light and Darkness) something happens.
    • If the move being executed is weak against the previous one, it fails and doesn't go inside the border.
    • If the move being executed is strong against the previous one, it deals double damage!
    • If the move being executed is the same element as the previous one, it deals damage normally.
    • If the move being executed is the EXACT SAME ITEM OR ABILITY as the previous one, it costs twice the MP/uses up two of that item.

How To Use This To Your Advantage[edit | edit source]

  • There are a group of items called Magic Emulators. They mimic weak magic spells, and rarely do much damage. The only way to use these in a strategic way is to power up your attacks. If Homestar uses a Torrential Current (which is a Water emulator) and the next person uses Backstabber (which is a Darkness emulator) the Backstabber will be much more powerful. Also, if you are up against a Fire enemy who uses lots of Fire magic, you can use Torrential Current at the beginning of the battle to stop most of his attacks.

Physical Attacks[edit | edit source]

  • Do you know the reason to use physical attacks? Well, because you have limited MP and it's a game mechanic, but... They never can get broken or powered up by enemy magic. Neutral magic also works in that way. Sometimes, there are very smart opponents who break your every spell and use them to their advantage. Use physical attacks against them! Their importance can not be underestimated!

You Got All That?[edit | edit source]

  • It's a good chance that you didn't understand that, so let's have an example, in the form of the first battle with Homeschool:
  • Character Turn 1: Homestar uses Fire Ball. There is now a Fire element in the border.
  • Character Turn 2: Marzipan uses Backstabber. There is no bonus to the attack. There is now a Darkness element in the border.
  • Character Turn 3: The Cheat uses Gold Shine. It deals double damage. There is now a Light element in the border.
  • Character Turn 4: Rogue Redd uses Backstabber. It fails. There is still a Light element in the border.
  • Enemy Turn: Homeschool Winner uses Spinshine. It is physical, so it deals normal damage. There is still a Light element in the border.
  • Character Turn 1: Homestar uses Stalagmite. There is no bonus to the attack. There is now a Gravity element in the border.
  • Character Turn 2: Marzipan uses Stalagmite. Two Stalagmite items are used. There is still a Gravity element in the border.
  • Character Turn 3: The Cheat uses a Beaker. There is still a Gravity element in the border.
  • Character Turn 4: Rogue Redd uses Gravity Axe. There is no bonus to the attack. There is now a Gravity element in the border.

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