Broternal Order Of Different Helmets/BoardTernal Order

BoardTernal Order is an upcoming print-and-play board game based on the Broternal Order of Different Helmets, probably coming in early 2020. This game requires 2-10 players, age 3+. (Two-player mode must be played without Grindolo.) You play as a member of the Broternal Order. Your goal is to collect helmets, and use them to recruit as many members as you can! You can also get the Golden Fedora and defeat Grindolo, who moves around the board trying to stop you. Whoever recruits the most members by the time Grindolo is beaten wins!

Components and Setup
Obviously, a few lowly Homestar Runner fans can't mass-produce and distribute an entire board game, so you'll have to print it yourself. The game isn't finished yet, but when it is, just download the files below and print 'em up Dan! Click the links to see the concept art. You'll have to print:
 * 1 board
 * A few pages with players, helmet tokens, and Grindolo
 * A few pages of cards
 * A few pages for B-Team cards
 * 1 page for the box art
 * A few pages of instructions

Once everything is printed, there will be ten player pieces (one for each BODH member), ten different types of helmet tokens (about ten of each type; about 100 total), 80 cards, eight B-Team cards, and one Grindolo piece. Get some scissors and cut out the smaller pieces. Two dice are recommended, but if you don't have that, just find a random number generator on the Internet and set it from 2 to 12 (the number range of two dice).

Once everything is printed and cut out, you can set it up! Place the board on a table. Shuffle the regular cards and the B-Team cards separately, and place both decks face-down next to the board. Separate the different colors of helmet tokens, putting each color in a seperate stack. You should then have 3-10 stacks of helmet tokens (depending on how many players there are), each belonging to a different player. Put all the players on the top-left space of the board (the Pillquarters), and Grindolo in bottom-right (Castle Grindolo). If this game doesn't make sense yet, that's fine! These are just the set-up instructions. I haven't started explaining how to play it yet.

Playing
Before the game starts, each player will be dealt a random B-Team card. They will give each player a unique special ability. After that, each player rolls the dice. Whoever rolls the lowest is immediately sent to Castle Grindolo (unless there are only two players, in which case ignore all the Grindolo-related stuff below). Then the game begins!

At the start of each turn, pick a card. Most cards give you two choices; for example, "Get a helmet, or delete a helmet from another player!". If you don't like your options, you may draw a different card (but only once). This is risky, however, since some cards are negative; for example, "You lost all your helmets". If you get one of these cards, you can't redraw. After you draw your card, roll both dice and add up the total number to determine how many moves you will make. You can move in any direction (including diagonally), and even change direction mid-turn &mdash; the only limitation is the number of steps. You don't have to use all the steps.

Whoever is in Castle Grindolo controls Grindolo on their turn. This person must roll the dice and move the total number of spaces in any direction, just like a regular turn. Grindolo can move on any tile, but he can not draw cards, use B-Team powers, recruit characters, or do anything else besides moving. As Grindolo, your goal is to get to another player and send them to Castle Grindolo, so you can continue playing normally (as there can only be one Castle Grindolo prisoner at a time). When you get to another player, take your character out of Castle Grindolo and put the other player there. Then go to the top-left space (the Pillquarters) and wait for your turn.

The board is a grid, and Homestar Runner characters are scattered around the board on certain spaces. Your goal is to collect helmets and use them to recruit characters to the Order. As seen on the board, each character costs a certain amount of helmets to recruit, usually 1-3. You can get helmets by drawing cards, as explained above. Every time you recieve a helmet, you may draw a helmet token from your stack and place it near you. It is helpful to keep your helmet tokens hidden from other players, so they don't know how many helmets you have. (It's a bit confusing, but helmets and helmet tokens are two different things &mdash; helmets are the game's currency, and helmet tokens are the physical representation of that currency.) Once you have enough helmets to recruit a character, you may go next to their space and place the appropriate amount of helmet tokens on it, giving you and only you the ability to walk on that space. Unrecruited character spaces can not be walked on by anyone. You must pay all helmets at once; if a character costs 3 helmets, you may not start with 2 and pay 1 later. Some characters block certain areas, so you must recruit that character before entering that area. (Area-blocking characters are generally more expensive, because they're more valuable to own.)

You may also take over other players' recruited characters by putting their tokens back and putting yours in their place (if you have enough helmets, of course). At any point during your turn, you may spend five helmets to flip over the tokens on your recruited character's space, making them immune to being taken over. You can also buy more B-Team cards on your turn, at a cost of 5 helmets. You may not have more than five token flips and three B-Team cards. Also, you can not purchase any more of them when there are no more left.

The bottom-left space has the Golden Fedora as a recruitable "character". It is blocked behind several characters, making it impossible to get to until you recruit some of them. When you get to the Golden Fedora, you can "recruit" it like any other character. By donning the Fedora, you gain several abilities. Firstly, you may go on any space. Secondly, you may purchase any characters for only one helmet, regardless of the price (unless they are already recruited). Take the extra tokens directly from your unrecieved pile. And best of all... you now have the ability to go on Grindolo's space, and if you're on the same space as him, Grindolo is defeated and the game ends! Whoever has recruited the most characters at the end wins!

That's a lot of instructions, so here is a short summary of the game:
 * 1) Everyone takes a random B-Team card.
 * 2) Everyone rolls the dice. Lowest becomes Grindolo.
 * 3) Everyone takes turns until someone gets the Fedora. Here is a summary of a turn:
 * 4) Draw a card.
 * 5) If you don't like your options, redraw (unless you can't). This can only be done once per turn.
 * 6) Roll the dice.
 * 7) Move your character according to the total number on the dice, in any directions.
 * 8) At any point during your turn, choose an option on the card, and use it.
 * 9) At any point during your turn, if you want, you may purchase a character, token flip, or B-Team card.
 * 10) Don't forget to use your B-Team powers when possible!
 * 11) Next person's turn.
 * 12) Whoever is captured controls Grindolo on their turn.
 * 13) Roll the dice and move.
 * 14) When Grindolo gets to another character, trade places so they become Grindolo.
 * 15) Whoever wields the Fedora must kill Grindolo, ending the game.
 * 16) Whoever has the most characters wins!

Customizations and Minigames
This page will soon give you access to two bonus features: Customizations and Minigames! Customizations are extra pages you can print out to change up the game's art and design. For example, are you getting tired of Grindolo? Print out The Pretender instead! Tired of the old Flash-style design? Print out a variation (for example, meeple designs or 8-bit game style)!

Minigames are smaller non-board games you can play using the game pieces. For example, you can use the 10 players, 10 helmet tokens, and Grindolo to make a 7*3 grid, and play Match, where you match each player to their helmet token, all while trying to avoid Grindolo! More to come!

Bonus Content
When the board game is finished, extra scripts will be written!
 * A brief commercial for the game (in progress)
 * A short cartoon explaining the backstory
 * A series of tutorials by Gfd ("Six Sides of Pie") or maybe Honstlar and Arsene ("Two Guys and the Board Games") &mdash; I haven't decided yet
 * A rulebook in album form, "The BoardTernal Album"

Regular Cards
The deck contains 80 cards.

 List

B-Team Cards
The deck contains eight cards, with two copies of each.
 * Dean's Adding Machine &mdash; You may use two more moves than what it says on the card.
 * Homestar Runner's Shield &mdash; You are immune to Grindolo if you are within a barrier.
 * Dooble's Coupon &mdash; Token flips only cost 2 helmets.
 * Arsene Video Greg's Back Door Key &mdash; You may go through barriers.
 * Dean's Stop Sign &mdash; You may stop Grindolo from moving if you are within two tiles of him.
 * Homestar Runner's Grabbo-Arm &mdash; You can use the B-Team card of the player controlling Grindolo.
 * Dooble's Teleporter &mdash; You have wraparound movement.
 * Arsene Video Greg's Helmet Magnet &mdash; Three times per game, steal a helmet from another player.