Homestar Runner Strategy Guide/Characters/Field Combos

So, What's A Field Ability?
A Field Ability is a special move that a character can use while he/she's outside of battle. You can use it by pressing R1 (PS2), Z (GCN), white button (XBOX) or R (DS). They can vary from starting a battle with weaker enemies or grabbing on to distant ledges!

Field Upgrades?
Some field abilities can be upgraded by buying certain items. They can make the effect be more powerful, add another feature, add another turn to something... It's all good, but expensive.

Homestar Runner

 * Level One: Default Lighter (Default)
 * Hurts enemies slightly when they hit the flame.
 * Level Two: Demon Fire Boots (Fog Trail)
 * Conjures blue flames that last longer and hurt enemies x1.2 more than the Default Lighter.
 * Level Three: Anime Wingboots (20X6)
 * Conjures bright orange flames that burn even longer and hurt enemies x1.5 more than the Default Lighter.
 * Level Four: Jhonka's Treasured Boots (Peasantry)
 * Lets you run faster than the Anime Wingboots.
 * Level Five: Whipfire Shoes (Free Country, USA)
 * Allows you to, at the cost of 20 MP, swing your trail of fire around, hitting any enemies that number of spaces away from you. Damages enemies x2.0 more than the Default Lighter.
 * Level Six: Homeschool Boots
 * Allows you to preform the Spinshine attack.
 * Secret Level: Proto Boots
 * Lets you run even faster than Jhonka's Treasured Boots, let's you preform a stronger, bright blue version of the Whipfire Shoes' fire attack, and let's you preform the Spinshine attack, if you have the respective boots

Strong Bad

 * Level One: Rocket Gloves (Default)
 * Hurts enemies slightly when they hit the flame. Will end after a few seconds.
 * Level Two: Kinetic Fists (Quagur Central)
 * Pressing A will speed it up, and B will slow it down. Goes for a longer time than the Rocket Gloves. In an accelerated state, it does more damage.
 * Level Three: Chi Gloves (20X6)
 * Can be controlled a gradually to either side. Can be faster.
 * Level Four: Inflated Gloves (Homeschool's Blimp 3)
 * Can go up or down. Goes longer than the Chi Gloves
 * Level Five: Jet Gloves (Gunnery ridge)
 * Can be controlled much better and can accellerate/decellerate faster and has a higher top speed. Goes longer than the Chi Gloves. This type (and EM gloves, too) can stop.
 * Level Six: Electromagnetic Gloves (Homestar's House reincarnate)
 * Allows you to draw things nearer to the glove. When you find the Monopole Gloves, it can go for an infinite time. When you find the Tripole gloves, you can do way more damage with it, in any speed.
 * Secret Level: Proto Gloves
 * The same as the Electromagnetic Gloves(or, if you don't have them, the strongest glove you do have), except it can go anywhere and can do massive damage if fully charged up

Pom Pom

 * Level One: Pom Bounce (Default)
 * Lets Pom Pom use Pom Bounce. Hurts enemies that get crushed by Pom Pom.
 * Level Two: Spring Loaded Suit (Arbenager Village)
 * Bounces twice as high. Gives an average amount of damage. With the Tri-Stinger Fist, lets Pom Pom Hammer onto enemies, causing mass damage.
 * Level Three: Taijitsuit (Neo Arcadia)
 * Change direction of bounce (up or down) by pressing A. Useful for reaching tight spots.
 * Level Four: ABA Basketbounce (S.S. 40X9)
 * Can bounce up to five times by pressing A. Each time, Pom Pom only bounces 3/4 the height of the last bounce.
 * Level Five: Zeplin Suit (Homeschool's Blimp 4)
 * Lets you float for a limited time. During this time, Pom Pom will slowly float downward, while you control his descent left or right. When used over a fan, Pom Pom will rocket upward.
 * Level Six: Jetpack Suit (Istanbul)
 * Pom Pom's flight becomes much more controlled. By using the control stick, you can manuver Pom Pom in any direction for ten seconds. After that, he falls down.
 * Secret Level: Proto Suit
 * Shares the qualities of the next suit that you will unlock. For example, if you have the Pom Bounce and Proto Suit, you will be able to use the powers of the Spring Loaded Suit. After obtaining all six suits, Pom Pom learns Big, Fiery Ball.

Strong Sad

 * Level One: Unscramble (Default)
 * Strong Sad can unscramble basic ciphers.
 * Level Two: Parler Francais (Arbenager Village)
 * Allows Strong Sad to translate other languages.
 * Level Three: Spy Kit (Qhagur Ruins)
 * Lets Strong Sad unscramble advanced ciphers.
 * Level Four: Aztec Stone (S.S. 40X9)
 * Strong Sad can translate ancient languages.
 * Level Five: Binary for Losers (Skies of Far Off Lands)
 * Strong Sad can program computers.
 * Level Six: Animal Speak (Peasantry)
 * Allows Strong Sad to speak with certain animals, causing various things to happen.
 * Secret Level: Proto Pen
 * When used, Strong Sad can talk to enemies, but not bosses, and cause them to do certain things, such as leaving battle, giving you money and items, or helping you.

Strong Mad

 * Level One: Bare Fist (Default)
 * Hurts enemies, can break stone cracked walls.
 * Level Two: One-Two Punch (Free Country, USA)
 * Hurts enemies more.
 * Level Three: Metal Fist (20X6)
 * Hurts as much as One-Two Punch, breaks cracked brick walls.
 * Level Four: Charge! (Blue Laser Territory)
 * Strong Mad runs around the screen, smashing walls and enemies.
 * Level Five: Rapid Smash (Peasantry)
 * Strong Mad punches continually, dealing large damage to enemies.
 * Level Six: Apocalypse Smasher (Endgame Apocalypse)
 * Breaks metal walls, however, it deals very little damage to enemies.
 * Secret Level: Proto Boots
 * Does nothing until you get the Apocalypse Smasher, when it makes makes you deal massive damage.

The Cheat

 * Level 1: Paper Chain (Default)
 * Can grapple sideways,deals little damage


 * Level 2: Chain-whip (Free Country, USA)
 * Can swing once,Can grapple diagonally,does same damage as Paper Chain.


 * Level 3: Hook of Hike (Dijjery-Digloo)
 * Can swing twice,can grapple upwards,does medium damage.


 * Level 4: Laser Whip (Neo-Arcadia Central)
 * Can grapple downwards,Can swing thrice,Does same damage as Hook of Hike


 * Level 5: Cheat-Skin Blast-whip (Secret Desert Headquarters)
 * Can chokehold enemies,big damage.


 * Level 6: Ye Old Rope (Burninated Village)
 * Can swing four times,Same damage as Cheat-Skin Blast-whip.


 * Secret Level: Proto Whip
 * Can now swing five times,Massive damage.

What's a Field Combo?
After you get Strong Bad, pressing the Field Ability button will allow you to select which player you want to combo with, or if you don't want to do a Field Combo. For example... They can either make fights easier or get you rare items, like Shiny Loot.
 * The Cheat's Field Ability allows him to latch onto a distant ledge and pull himself to it.
 * Strong Bad's Field Ability fires off his boxing glove and strikes enemies.
 * The Cheat and Strong Bad's Field Combo fires a boxing glove, The Cheat latches onto it, and he gets to ride the flying boxing glove until it hits something!

Homestar and Strong Bad: Dingus Whack

 * Strong Bad punches Homestar, and the flying athlete leaves a trail of deadly fire! If enemies run into the fire, they die.

Homestar and The Cheat: Fire Chain

 * The Cheat burns the chain in Homestar's fire until it is red-hot, and then he hits an enemy with it! The fight starts off with all enemies burned.

Homestar and Rogue Redd: Arrow Star Power

 * A combination of Rogue Redd's regular attack and Homestar's Star Power magic. Homestar fires a laser beam, and it reflects off reflective daggers until it covers the screen! It destroys all enemies on the screen. Heavy damage on on stronger enemies and void on bosses

Strong Bad and The Cheat: Glove Surfin'

 * Strong Bad fires his glove, The Cheat latches onto it, and he rides it until it hits something! This can be used to reach even more distant ledges.

Strong Bad and Strong Mad: Cracker Glove

 * Strong Bad fires off a glove that can break rocks and weakened walls. Together with Glove Surfin', you can access a secret area!

Strong Bad and Marzipan: Metal Noise

 * Marzipan tries the new, improved Joan Guitar, blasting metal notes all over the screen! This can flip certain switches with bells on them, and breaks glass doors.

Strong Sad and The Cheat: Experimental Film

 * Strong Sad and The Cheat get out a movie reel that can show previous cutscenes. This is helpful for finding such hidden objects hidden by others in the past.

Thnikkaman and Homestar: Firey Line

 * Homestar runs dirctly behind the Thnikkaman. All the enemies run straight through the line of fire and boost into Homestar and the Thnikkaman punting them far ahead. The more enemies, the farther.

Thnikkaman and Strong Bad: Bridged enemies

 * The Thnikkaman sings his tune and Strong Bad fires his fist. All enemies follow the fist. If the fist goes over a ledge and there are enough enemies, the enemies will form a walkable bridge.

Homsar and Pom Pom: A Little Boost

 * Homsar's bowler hat will grow to hide the party, but Pom Pom will jump onto the hat and bounce higher than his normal field ability. This can allow you to have Pom Pom hit switches and stuff on the ceiling!

Homsar and Strong Bad: Hat Hockey

 * Homsar's hat will grow big and Strong Bad will fire his boxing glove under it. It will go forward until it hits something. It can hit BIG switches you couldn't normally trigger! If it hits an enemy, you will start the battle with MAJOR damage done to the opponent!

Homsar and Coach X: X hat

 * Coach X will throw his medallion and it will shoot under Homsar's hat, then the hat will explode and the screen will flash with any exits, if there is an X, stand on it to teleport.

Triple Combos??
Yes, you heard that correctly, Triple Combos. When you complete the game, these become available. Three characters do a super field combo and can unlock new areas!

Strong Bad, Strong Mad, and The Cheat: Cracker Chain

 * Strong Bad fires a glove that can break weakened walls and rocks, and The Cheat latches onto it! You can change the direction of the glove with the D-Pad (Consoles) or the stylus (DS).

Strong Bad, Strong Mad, and Strong Sad: Sibling Rivalry

 * The Brothers Strong get into a huge fight, and form a powerful ball that attacks the enemy.

Homestar, Pom Pom, and Marzipan: Flaming Guitar Shield

 * Homestar sets fire to Marzipan's guitar and uses it as a boomerang as Pom Pom lifts him upwards. He catches it in the air, only to set fire to himself! You can now kill enemies that walk into you for a small price: It can only be used for 1 minute.

Homestar, Strong Bad, and Pom Pom: Punchy Rundown

 * Pom Pom lifts up Strong Bad who extends his arms, and the two begin spinning. The spinning weakens designated weak spots for Homestar to stomp on, and Homestar jumps on top of Strong Bad and pummels the two-man drill through the spot. This won't work if the party is standing not on weakened spots.

Strong Bad, Pom Pom, and The Cheat: Philly Pom

 * Strong Bad uses Pom Pom as a mattress to bounce to new heights. As Strong Bad is in the air, Pom Pom linked in the chains attached to each other's wrists, thus sending him flying also, Strong Bad fires his boxing glove with The Cheat on it. The Cheat uses his teeth to grab onto swingable devices. This is useful for discovering dungeons of sorts in the air.

Homestar, Strong Sad and Homsar: Rockbreaker

 * Using both Strong Sad and and Homsar as worthy projectiles, Homestar proceeds to beat the crap out of weakened walls with patterned cracks on them. Homsar is a good projectile for rocky walls while Strong Sad is good for hardened cement walls and bricks.

Homestar, Strong Bad, and The Cheat: Rocket!

 * Strong Bad fires his fist and The Cheat latches onto it, holding Homestar and Strong Bad. Homestar thrusts his feet with fire coming out. They can get to extremely high heights!

Homestar, Homeschool, and Homsar: 'Sar Star Smash!

 * Homsar hides in his hat, Homestar makes half a star with fire magic, Homeschool makes the other half with ice magic, and Homsar makes the center of the star. Homestar and Homeschool then take turns kicking the star, making it bounce off obstacles and enemies, until it gets big enough and explodes, doing MAJOR damage to enemies and breaking certain obstacles.

The Cheat, The King of Town, and Coach X: Absoultely Being Assaulted!!!!

 * The King of Town moves toward The Cheat, and Coach X, thinking that The King of Town is going to eat The Cheat, jumps on him, and the resulting fight heavily damages enemies, while The Cheat finishes off enemies!

Homestar, Preshy, and Rafferdy: Crate Drop

 * Preshy and Rafferdy jump on top of Homestar, then Homestar looks up and around a bit, to see a wooden crate falling from the sky. The crate lands a ways away from the party, homing in on buttons marked with "THIS END DOWN", which can only be activated by said crate. If there is a floating island above the party, Homestar will see the bottom of said island and the crate will, well, fall on said island. The floating island version of this ability is actually the only way to access some floating islands.

Strong Bad, The Cheat, and The Goblin: jumbo/LARGE

 * The Gremlin appears out of nowhere, leading to Strong Bad and The Cheat jumping in and getting stuck. The Goblin jumps on top and does a little dance, causing the magna-headlights to turn on, revealing special secrets. The Goblin then opens the door of the Gremlin, and Strong Bad and The Cheat come out and join the party.