Homestar Runner Strategy Guide/Characters/Homeschool Winner

Profile
For starters, his clone is the villian of this game. He got mad when the Brothers Chaps kicked him off their website. He made clones of himself during that time, and the clones became mad at Homestar Runner. Homeschool forgave the Brothers Chaps when they gave him his own character card and a place in Dancin' Bubs. His clones would stay mad at Homestar forever, though. He joined up with Homestar because he wants to get rid of his clones.


 * Class: Fighter
 * Weapon: Homeschool boots
 * Strong Points: Very good stats at higher levels and low MP cost
 * Weak Points: Can't be in the party at the same time as Rogue Redd

Stats

 * HP: His level x 10
 * Attack: His level x 10
 * Defense: His level x 10
 * Strength: His level x 10
 * Agility: His level x 10
 * Luck: His level x 10
 * Charm: His level x 10
 * MP: His level x 10
 * Evasion: His level x 10
 * Normal Attacks:
 * No Weapon: Homeschool walks up to the enemy and turns tall, grows snakes out of his head and two fangs (in an instant). This has a 95% chance of working on a normal enemy and a 50% chance of working on a boss.
 * Homeschool boots: Homeschool walks up to an enemy an does a "ThePipesAreBroken" kick. Hits 2-10 times.
 * Field ability: Sacrifice(destroys all enemies onscreen and gives the enemies hp to Homeschool. If Homeschool is at full health, then the hp is transfered to a party member. if there are no enemies onscreen, then hp is taken from a party member)
 * Special abilities:
 * Spinshine DS (LIGHT), 10 MP(Homeschool runs to center of the screen, jumps, spins rapidly, and gives off a bright light, hurting enemies. Also, a Nintendo DS is added to your inventory. It doesn't do anything, but Bubs will pay $1000 for it!)
 * Demonic Fang (DARK), 10 MP(Homeschool opens his mouth revealing a large fang. Guess what happens next)
 * Chili Breath (FIRE), 0 MP(Homeschool produces a chili pepper from behind his back and eats it. Fire starts coming out of his mouth and it hits the enemies. Homeschool keeps doing this attack every turn and loses 1 HP per turn until he is hit with a water attack)

Acuiring Homeschool
Complete the Optional quest Homeschool Winner gives up and he will be in your party.