Homestar Runner Strategy Guide/Characters/goblin

Profile
A cool green Goblin


 * CLASS: Goblin


 * WEAPON: 73' Gremlin/Organ music


 * STRONG POINTS: Good stats


 *  WEAK POINTS: Hard to get.

Starting Stats

 * HP: Same as Homestar's when you get him.
 * Attack: 3/4 of HP
 * Defense: 1/2 of HP
 * Strength: 3/4 of HP
 * Agility: 1/4 of HP
 * Luck: Same As HP
 * Charm: 3/4 of HP
 * MP: Same As HP
 * Evasion: Same As HP

none yet :(
 * Normal Attacks:
 * No Weapon: Walks over to the enemy and does a dance, making them scream and fall over.
 * Gremlin: Gets in Gremlin, then runs over an enemy.
 * Organ: Grows huge and takes 1/2 the enemy's HP unless they're a boss, then he does 131 damage, costs him 25 health.
 * Field Ability: Plays his organ to spook enemies, making them slower and they won't run up to attack you.
 * Special Abilities:

Acquiring Him
Wait till it is Halloween, then go into the spooky woods with Homestar and Strong Mad in your party. Organ music will start playing, and if you walk around you will see a gremlin. Have Strong Mad go up to it and he will lift it up, and the Goblin will come out. The Goblin will get in the car and you will be attacked by a Visor Robot with only 200 HP. If you defeat it, The Goblin will become playable.

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