Homestar Runner Strategy Guide/Arenas

Arenas

 * You'll have to fight on different terrains throughout the game. After you fight on it once, you will unlock it for multiplayer! Each has its own obstacles and components, as well as a good place to hide from opponents.

The Stick

 * This arena takes place throughout Free Country, USA, so get used to it. It is mostly flat, except for the stick in the center. It is very large, so you can use it to hide behind. If you attack it, it turns into a Stick Tree, attacks you, and reverts back to its original form. Try to make homing attacks hit the stick accidentally so it will attack the user!

The Pond

 * Obviously, you only fight on this arena in The Pond. There are several sand bars to jump on, but if you fall into the water, you get Water damage! You can also jump on the boat, but it sinks after a while. Bomber Bivalves can stay in the water without being damaged, so don't try to knock them into it.

Cliff Arbenier

 * This arena consists of a large gorge and a plane that sometimes passes under the gorge. You can knock enemies into the gorge, and they can knock you, but if the plane comes by, you're saved! You can also launch homing attacks from behind the mountain, but most magic passes around it, so you aren't completely safe.

Illusion

 * The Fat Illusionist made this constantly shifting nightmare board. It starts out as an icy cavern (Knock opponents into the ice so they hit the rocks!) and shifts to a volcano (Attack from far away to knock them into the lava!) and then to a black hole (Be careful not to fall off, stay put!) and back again. If you want to challenge another player to a very hard match, this is the best place.

Foggy Path

 * For fights in the Fog Trail and Dank Cave of Dankyness, this is the main arena. It's sort of like a maze, so you can ambush foes by hiding at dead ends. Be careful not to use up your 30-second turn, though!

Collapsing Mine Shaft

 * The elevator in this shaft keeps going faster and faster, so your jumps will get steadily higher. Any attack that gains you air's aim will be off, so try to avoid those and projectiles. There is nowhere to hide in this small arena, so beware!

Lunaris Temple

 * This temple is very run-down, and a strong attack might cause rocks to fall from above! Using a fast character, like Marzipan, use powerful magic. Dodge the falling rocks, and opponents will be seriously damaged! Seriously!

Future Collosseum

 * Like the Collapsing Mine Shaft, there is almost nowhere to hide. If you are doing poorly, the audience will be upset and throw things at you. It is a big arena, so fast characters can run around and rarely be damaged.

Under Construction

 * You can fight in a 2-D map as well! You can only move left and right on this under construction webpage. Pop-ups will appear as well, so get rid of them! If you attack the ads, more pop-ups will appear on your opponent's screen! If your character is powerful, try an all-out offensive. If not, attack the advertisments at the bottom of the screen!

Cyber Hill

 * This arena is large, complex, and fun. You start on a large platform, and there are four paths leading off from it. When you walk on these, your charecter will move twise as quickly. They will take you to a small platform, and you can go left or right across the moving cubes. These will lead to small platforms, the only place where goodies apear. On each small platform with a path leading to it, there is a gravity switch, and then you'll end up walking on the side of a huge ring. On the ring, there are teleporters which will take you to the center platform. If you don't want to go back, jump over them. In the center of the main platform, thee is a switch that will reverse the gravity, and you'll be on a floating ball that you can walk ALL over it. You will walk normally even when your on the side or bottom. The ball has four switches, that will take you back to the main platform.

Far Off Skies

 * This area takes place in the sky, near Homeschool's blimp fort. You start on the bottom platform of one of the blimps. You can't enter the blimps, but there are four airplanes that fly around in a set pattern that you can jump onto. If you fall off, you will be transported to the platform, with half of your health missing.

S.S. 40X9 Deck

 * This area is rather large, and the only hiding place is behind the vendor's booth. Sometimes, however, the vendor will throw a bomb at an enemy, dealing it slight damage. On multiplayer, explosives are more common.

S.S. 40X9 Below Deck

 * This one is like a futuristic spaceship, with a lot of hiding places behind gadgets that sometimes explode, hurting whoever is within 48 pixels' range. You can also pick up gadgets with the decline button, giving you the ability to attack somehow (like if you get a robotic version of that pylon in the Homsar Reservation, you can shoot a glob of radioactive goo, burning an enemy). Beware, they can still spontaneously combust!

Giant Nest

 * A gigantic crow's nest that is stored in the S.S. 40X9 for some reason. There are a lot of hiding places behind giant bits of stick and straw. Fire attacks, however, will set the place ablaze for three turns. Needless to say, the fire can deal FIRE damage. Occasionally, a giant crow will swoop in and either egg the crap out of an enemy or drop you an item.

@)X^

 * The oddly named 20X6 arena with lotsa bushes and trees to hide behind. At random occasions, a chorch or greggo will come and attack either you or the enemy. Be careful not to touch the old sage behind you!

Blue desert

 * A large desert where the hiding places can hurt you (needles to say, they're cacti).

Blue Laser Base

 * Blue Laser's base. Hide in cracks in the wall for hiding places.

Black Laser Base

 * Black Laser's base. The same as Blue's, except everything in there is black and you have to watch out for spotlights or else they'll zap you.

Peasantry

 * Peasantry. You can be pushed into the river for WATER damage by the enemy or be pounded by the kerrek. Fortunately, the kerrek can also pound enemies.

Armageddon

 * A gray, metallic place without hiding places.

Final Boss
(This page is not done!)
 * No hiding places, just for Paradise Lost to be fully effective.

Multiplayer

 * Depending on what system you have, there are different opportunities.

Competitive Mode

 * You can choose from any NON-SECRET character unlocked so far. You can change the settings, handicaps, arena, equipment, and change the costumes (if you have beaten the game). You can then fight eachother to the death! Instead of 30 seconds for each turn, you have 15. If you are playing on a console, you can choose to hide the menus and the icon of the selected item/speical abilities. Have fun, knock eachother out!

Co-Op Mode

 * Same thing as before, but after you choose your arena, you can choose the enemies to fight. If you are playing on the GCN or PS2, you can choose to fight Homeschool Winner! During battle, you and your partners can both move around at the same time, and the menus are smaller so they don't obscure the whole screen.

Tournament Mode

 * If you are playing on an X-Box or DS, you can have a tournament of up to 16 players over X-Box Live or a DS Wireless Party. The rules of Competitive Mode are applied, but there is an intermission before the semifinals. Stinkoman dances. Yay. The winner gets cupcakes!!!

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